Staying true to Majesco's re-release roots, Earthworm Jim is a faithful port
of the zany - some would say tasteless - Super NES original.
A strong argument can be made that EWJ GBA game looks even better than the SNES
original, mainly because the GBA can display 511 different colors in character
mode, almost double the SNES's maximum of 256 colors. The hand-held Jimscapes
take on a truly surreal, Day-Glo look.
Players who believe that variety is the spice of good games will be in nirvana
here: one minute our hero is bungee jumping by a thread of mucus, the next he's
riding a space-rocket through an asteroid belt. The game leans heavily on
cockeyed humor, so steer clear if you've had it up to here with jokes about
intestines, corporate lawyers and power-mad goldfish.
Jim's arsenal is a bit on the skimpy side, although in the annals of video games
the sight of an oversized annelid cracking his own head like a bullwhip is
surely unique. The play control could use more polish, especially since most of
the action involves running and jumping. On the whole, though, EWJ's legions of
fans are far more interested in 'tude than gameplay mechanics.
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