Precambrian game design fossilizes fun in this, the first of three Jurassic
Park III GBA games on tap from Konami.
Taking the roles of pilot Lori Hanson and photographer Mark Hanson, players
collect dinosaur DNA fragments scattered about Jurassic Park. These
search-and-find missions take place in side-scrolling stages. Much backtracking
is required to gather all the color-coded DNA fragments, which are scattered
over parallel paths.
There's little chance for exploration in these very linear levels, so your main
task is to gather the goods and go. Play control as subtle as a dancing
brontosaurus makes eluding the dinosaurs and picking up all the tiny DNA
fragments tougher than it should be. Kudos, though, to Konami's Honolulu studio
for deft use of sound. For example, the pitter-patter of a charging gallimisus
warns you to head for cover before it appears onscreen.
Collecting at least half of the fragments of each color and touching the Base
DNA at the end of each level takes you to a 2D-shooter sequence. You move a DNA
injector back and forth at the bottom of the screen, Space Invaders-style. When
you see a gap in a dino's incomplete genetic code, press A to shoot your
fragment into place. Tiny graphics will have you squinting to see your target
properly.
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