Lara Croft makes an impressive Game Boy Advance premiere in Tomb Raider: The
Prophecy.
As with earlier Tomb Raider adventures, an ancient artifact entrains an
adventure that's half puzzles, half action and all suspense. Here, Lara's
translation of the medieval Tome of Ezekiel propels her on a globe-spanning
search for three mysterious stones and the unspeakable secret of the Great Grey
One.
From Tome to Tomb
Wild wolves, undead soldiers and wicked wizards jealously guard the game's
tombs, temples and ruins, so master your three types of firearms -- Standard
Guns, Uzis and, most powerful of all, Golden Guns. Be sure to scour all ledges
and side rooms for small and large Medikits. You'll need 'em.
The first level drops a scantily armed Lara at the base of Sweden's Wolf's Fang
Peak. She must brave a blizzard to scale the sheer rock face to reach the
entrance to King Heort's Temple. The despotic king's tomb is packed with
treasures and a loathesome wizard who's especially hostile to archeologists.
Out of the icebox and into the fire, Lara's next stop is the steamy jungles of
Cambodia. The wolves prowling Angkor Wat Temple sure act hungrier than the
chilled ones back in Scandinavia, so Lara will have to be even quicker. Things
get hairier still in the Roman Ruins. What with all the undead centurions and a
puzzle involving statues of four Roman generals, Lara won't have time to enjoy
the quaint mosaics of leaping dolphins.
Looking Good
The three-quarters overhead camera gives you a good view of Ms. Croft exploring
exotic, highly detailed environs. The figure of Lara seems a bit on the small
side -- or is it she's just so darned thin? Progress is password-protected.
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