She's battled baddies on nearly every Nintendo system, cleaned house in the
Super Smash Bros. series and recently blasted off for heroic adventures on the
GCN (Metroid Prime) and the GBA (Metroid Fusion). This February, Samus Aran will
return to her roots and relive the story that started it all -- revealing for
the first time full details of her meeting with the Metroids. The plotline will
be familiar to longtime fans of the Metroid series, but the challenges are new,
the power-ups are plentiful (taken from several games in the series) and the
graphics and sound are supercharged. Plus, if you thought that the original
Metroid had a surprise ending, wait until you get past the Mother Brain in
Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.
Sent to Zebes to investigate rumors of a deadly alien species, Samus meets her
match in the form of the mysterious Metroids -- energy-sapping creatures that
emerge from an oversized cerebrum beneath the planet's surface. Samus isn't the
only traveler searching for the Metroids. A band of Space Pirates has touched
down to extract the curious creatures and use them as weapons. Samus must thwart
the pirates, but they are wily and will prove to be more trouble than Samus
expects.
In the long-standing Metroid tradition, Zero Mission is a scavenger hunt for
dozens of items -- missiles, energy tanks and tools -- that give you the ability
to explore wider and deeper. Every time you uncover a device, you'll remember
former dead ends that you can finally overcome. The endless chain of
breakthroughs and discoveries causes the world to continue to grow and form.
The Metroids are only one of the many menacing species that lurk below the
surface. The Zebesian underground overflows with creatures that aim to keep you
from invading their turf. Metroid classics Kraid and Ridley hold fort in dark
corners, towering over the comparatively small bounty hunter. The planet holds
plenty of new threats, too, such as the lava-dwelling serpent that acts as the
first line of defense in Kraid's lair and the armored larvae that lurk in the
deepest sections of Norfair. The Space Pirates are no pushovers either, and you
won't always have the Power Suit to protect you.
Samus Aran arrives on Zebes in an adventure that greatly expands on the
legendary NES Metroid title.
Upgrade Samus's suit with classic power-ups from previous Metroid
titles, plus all-new abilities like the Power Grip, Zip Line and more.
Cool cut-scenes bring Samus's incredible story to life like never
before.
Beautiful graphics and an eerie soundtrack give each environment a
unique, distinctly Metroid feel.
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