Sega resurrects fantasy pinball on the Game Boy Advance with The Pinball of
the Dead, in which you must defeat hordes of the undead using flippers, bumpers,
and a cold steel ball.
For decades pinball has survived as an arcade staple despite technological
advancements. The appeal of competing against the laws of physics is hard to
deny. And while videogame pinball may never replace its real life counterpart,
games like The Pinball of the Dead let pinball-heads play wild tables that you
would never see in your local arcade.
Developed by Sega and published by THQ, The Pinball of the Dead offers three
distinct tables. The first board, Wandering, is a fairly open board with a large
clock that counts down as you destroy zombies. The second board, Movement, takes
place in a top-secret laboratory with large loop lanes and hideous biological
experiments. The final board, Cemetery features a worm-like creature that spits
out zombies and a huge zombie, Ricky, who will tear through the floor of the
board.
Destroying zombies is a big part of achieving monstrous (get it?) scores in The
Pinball of the Dead. When a wave is defeated, certain holes will become lit.
When you land in a lit hole you will be rewarded with extra balls, field
multipliers and score bonuses. Some holes will also take you to special boss
areas.
Two game modes -- Normal and Challenge -- offer variety, but the lack of
multiplayer support is a bit of an oversight. Normal Mode lets you choose a
single board and Challenge Mode lets you play through all three boards in
sequence. You must defeat six huge bosses on each board before reaching a final
boss
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