These angels have attitude. Join Grim Angels Ledah and Ein as they fight the
darkness on their way to the sacred soil of Riviera: The Promised Land.
Long ago, a war between gods and demons threw the world into chaos. On the brink
of losing, the gods sacrificed their lives to create fierce warriors known as
Grim Angels. These angels brought the war to an end, sealing away the demons and
the gods. However, the gods left their powers behind on the heavenly isle of
Riviera. After 1,000 years, the demons' return is near. Now, two Grim Angels
will descend to the sacred soil of Riviera.
The movement and search controls are best described as modified point-and-click.
Instead of directly controlling the movements of Ledah and Ein, the game gives
you movement choices on every section of the map. You simply chose the direction
you wish to go with the Control Pad when you are in Move mode.
The same approach is taken with items on any given map. To go from Move mode to
Look mode, press A. Arrows indicate items on the map. If you want to trigger the
item, press the Control Pad in the corresponding direction of the arrow.
Each item has a Trigger Point value. Every time you defeat an enemy, you gain
Trigger Points. You shouldn't feel obligated to look at every item, especially
if you have a low number of Trigger Points, but looking in treasure chests is a
no-brainer.
If confronted by an enemy, you get to chose four items to take with you to the
fight. The basic weapons are the powerful Diviners, but Ledah and Ein will pick
up other weapons and items such as potions along the way. The Diviners offer
unlimited attacks. Other weapons and items have limited uses. The characters
also learn Over Skills, which are powerful attacks that can be unleashed when
the Over Skills meter fills. Each attack on an enemy adds to the meter.
Hand-drawn graphics with more than 100 character expressions and event
scenes
30-plus hours of gameplay with multiple endings
Five varieties of minigames that unlock rare items and secret paths
Unique item system: items function differently depending on which
character equips them
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