Tweety's been cursed!
A run-in with bad mojo leaves everyone's favorite big-headed bird in danger of
being turned to stone. The only way to lift the curse is for Tweety's friends to
find five Magic Gems scattered around the world. This sounds like a setup for an
adventure game, but Tweety and the Magic Gems is actually a board game in the
vein of the Mario Party series.
Using the Game Boy Advance Game Link Cable and separate Game Paks for each
player, as many as four friends can compete to save Tweety. The controllable
Loony Tunes favorites are Bugs Bunny, Daffy Duck, Sylvester, Yosemite San, Mark
Antony and Porky Pig. The characters look great, but since they're essentially
pawns they don't convey that manic Looney Tunes energy.
Instead of rolling dice, you'll pull a playing card to determine how many spaces
to move. Drawing an ace, joker or seven guarantees a meeting with Marvin the
Martian, Taz or the Roadrunner. You can increase the action's urgency by
choosing one of three different speeds at which Tweety petrifies.
One of 16 minigames occasionally pops up. You can also play these without
entering the board game by selecting Minigames from the Single Player menu. The
minigames are very simple: Cross on the Shells, for example, is basically a
slow-paced Frogger, while Next Color and Big and Small are guessing games.
Winning, placing or showing in a minigame will garner you Character Points,
which can be used to buy helpful items in Lola Bunny's Shop. Players who cross
paths are forced to wager one of their gems in randomly chosen minigame.
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